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0.36.1 — Reshade Rtgi

is special because:

Pure ray marching in screen space creates a "noisy" (grainy) image because only a few rays can be cast per pixel to maintain playable frame rates. Version 0.36.1 relies heavily on Temporal Accumulation. The shader compares the current frame with previous frames, reprojecting history buffers to align with the current camera view. This allows the shader to accumulate rays over time, effectively creating hundreds of samples per pixel over several frames, resulting in a smooth, converged image. Reshade Rtgi 0.36.1

Because RTGI is a premium shader, the official files are typically accessed through Marty McFly’s Patreon. is special because: Pure ray marching in screen

: This version uses a more refined method to reconstruct surface normals from the depth buffer, leading to less noise and "jitter" in the lighting. Accuracy vs. Performance This allows the shader to accumulate rays over