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Py3esourcezip [verified] Jun 2026

Build once, test the zip, promote the same artifact to prod. No pip install during deployment.

mkdir -p $WORK_DIR/mypackage mkdir -p $WORK_DIR/resources py3esourcezip

Imagine a game written in C++ that embeds Python 3.8 for mod support. A modder wants to distribute a mod containing: Build once, test the zip, promote the same artifact to prod

You might ask, "Why not just use zipfile directly?" test the zip

You need the dependencies and your source code in the zip root:

Using py3esourcezip is straightforward. Here are the basic steps:

Build once, test the zip, promote the same artifact to prod. No pip install during deployment.

mkdir -p $WORK_DIR/mypackage mkdir -p $WORK_DIR/resources

Imagine a game written in C++ that embeds Python 3.8 for mod support. A modder wants to distribute a mod containing:

You might ask, "Why not just use zipfile directly?"

You need the dependencies and your source code in the zip root:

Using py3esourcezip is straightforward. Here are the basic steps: