Multiversus Frame Data __top__
The "cool-down" period after the move ends but before you can act again. This is when you are most susceptible to being punished. How to Use Frame Data to Win
MultiVersus is a game of inches and milliseconds. While you don't need to memorize every single number for all 20+ characters, having a foundational grasp of MultiVersus frame data will sharpen your decision-making, refine your combos, and ultimately lead to more wins on the leaderboard. Reach for the lab, turn on the hitboxes, and start counting your frames. Multiversus Frame Data
| Action | Startup | Active | Total | |--------|---------|--------|-------| | Dodge (air/ground) | 1f (invuln) | 14f invuln | 25f total | | Parry | 4f (invuln) | 6f parry window | 30f recovery | | Dodge cancel after hit | 0f | – | – | | Parry cancel on success | 0f (immediate action) | – | – | The "cool-down" period after the move ends but
If an attack has -8 on block, your opponent can punish you with any move that has 8 frames or less of startup. While you don't need to memorize every single
In fighting games like MultiVersus, "frames" are the smallest unit of time, with the game running at (1 frame = 1/60th of a second). Frame data breaks every move into three distinct phases: