Section C — Design & creativity (25 marks) Task 4 — New resource family design (15 marks) Design a short family of three related resources (names, brief role, one production chain each) centered on “textiles” but with an Ostriv flavor. For each resource include:
: It allows you to modify the default storage capacities of buildings, which is particularly useful for late-game cities where standard storage limits become bottlenecks. Real-time Monitoring ostriv resource editor
Olena clicked through menus, desperate. No traders were coming until spring. No wild plants left. Her last save was two seasons back — a whole year of careful building lost if she reloaded. Section C — Design & creativity (25 marks)
: You can select any building from a dropdown list (e.g., Granary, Warehouse) and manually adjust the current amounts of stored resources. Capacity Overrides No traders were coming until spring