architecture) that use OpenGL for neural network implementation to achieve massive speedups. Could you clarify which of these you are interested in?
This pipeline was fast and predictable, but it was also a straightjacket. Want a toon-shaded character? A heat-haze distortion? Water that ripples with sine waves? You had to trick the fixed pipeline or fall back to software CPU rendering. opengl 20
OpenGL's 20-year relevance teaches a brutal truth: Vulkan is a scalpel; OpenGL is a Swiss Army knife. The knife is heavier, clumsier, and has tools you never use. But when the lights go out, the zombie apocalypse hits, or you just need to draw a UI on a toaster—you grab the knife. the zombie apocalypse hits
Fragment shader responsibilities: